IF
	True()
THEN
	RESPONSE #100
		CutSceneId(Player1)
		Wait(5)
		SmallWait(6)
		CreateVisualEffectObject("SPFIREPI","cucow3")
		Wait(12)
		CreateVisualEffectObject("SPROTECT","cujon2")
		PlaySound("EFF_M23C")
		Wait(1)
		CreateVisualEffectObject("SPROTECT","cujon2")
		PlaySound("EFF_M23C")
		Wait(1)
		CreateVisualEffectObject("SPROTECT","cujon2")
		PlaySound("EFF_M23C")
		Wait(1)
		CreateVisualEffectObject("SPHEALIN","cujon2")
		Wait(2)
		CreateVisualEffectObject("SPFLSRIN","cucow1")
		Wait(1)
		CreateVisualEffectObject("SPDISPMA","cucow1")
		PlaySound("EFF_M02")
END

IF
	True()
THEN
	RESPONSE #100
		CutSceneId("cujon2")
		Wait(1)
		ForceSpell("cucow3",WIZARD_DISINTEGRATE_IGNORE_RESISTANCE)
		Wait(1)
		DisplayStringHead(Myself,53483)
		ForceSpell("cucow2",WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE)
		Wait(1)
		DisplayStringHead(Myself,53489)
		ForceSpell("cucow1",WIZARD_FLESH_TO_STONE_IGNORE_RESISTANCE)
		Wait(2)
		ForceSpell("cucow1",LONG_VISUAL)
		Wait(2)
		MoveViewPoint([1110.530],VERY_FAST)
		MoveToPointNoInterrupt([1117.746])
		MoveToPointNoInterrupt([1280.559])
		MoveToPointNoInterrupt([1158.489])
		Face(2)
		OpenDoor("DOOR05")
		ActionOverride("cuimoen2",Face(12))
		DisplayStringWait(Myself,18647)
		DisplayStringWait("cuimoen2",18648)
		DisplayStringWait(Myself,18649)
		Wait(2)
		MultiPlayerSync()
		FadeToColor([30.0],0)
		Wait(2)
		IncrementChapter("")
		FadeFromColor([30.0],0)
		EndCutSceneMode()
		RestorePartyLocations()
END

IF
	True()
THEN
	RESPONSE #100
		CutSceneId("cucow1")
		Wait(3)
		ForceSpell(Myself,WIZARD_IMPROVED_MANTLE)
		Wait(2)
		ForceSpell("cujon2",FLASHY_2)
		Wait(1)
		ForceSpell("cujon2",LONG_VISUAL)
END

IF
	True()
THEN
	RESPONSE #100
		CutSceneId("cucow2")
		Wait(2)
		SmallWait(7)
		ForceSpell("cujon2",WIZARD_SPELL_SHIELD)
		Wait(1)
		ForceSpell("cujon2",FLASHY_1)
		Wait(1)
		ForceSpell("cujon2",FLASHY_4)
END

IF
	True()
THEN
	RESPONSE #100
		CutSceneId("cucow3")
		Wait(1)
		SmallWait(4)
		ForceSpell("cujon2",WIZARD_SPELL_SHIELD)
		ForceSpell("cujon2",WIZARD_POWER_WORD_SILENCE_VISUALS_ONLY)
END
