IF
	True()
THEN
	RESPONSE #100
		CutSceneId(Player1)
		Wait(1)
		SmallWait(2)
		FaceObject("GLOURKIS")
		SmallWait(2)
		ActionOverride("GLOURKIS",FaceObject(Player1))
		Wait(2)
		ForceSpell("GLOURKIS",HOLY_LIGHT_FROM_ABOVE)
		SmallWait(5)
		Kill("GLOURKIS")
		Wait(1)
		EndCutSceneMode()
END