IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)
    Wait(1)
    CreateCreatureObject("NSEDOREM",Player1,0,0,0)
    Wait(1)
    ActionOverride("NSEDOREM",Dialogue(Player1))
    Wait(1)
    SetGlobal("NSDEMON1ChainReaction","GLOBAL",1)
    EndCutSceneMode()
END
