BobTokyo’s
Semi-Multi Micro-Mod:
Well here
it is, my attempt at a one day (well, three or four hour) micro-mod.
By bringing in an item, this mod will make available the following
Semi-multi-classes:
1) Single
Class Mage/Cleric (advances as Mage).
2)
Sorcerer/Cleric (advances as Sorcerer)
3)
Bard/Cleric (advances as Bard)
4)
Cleric/Mage/Rogue (advances as Mage/Rogue)
5)
Fighter/Mage/Cleric (advances as Fighter/Mage, may use Fighter
weapons)
6) Kitted
versions of the above (Wild Mage/Cleric, Blade/Cleric, etc.)
7) The
Fighter/Mage/Thief/Cleric (Your One Stop Shopping Character Outlet)
THE QUICK
README:
For
BG2:SOA and ToB. Install as per any other IAP, CLUA in TACPRSP and
use the manual in your quick item slot. If you don’t get all 24
spells, CLUA in TACPRS2 and use that repeatedly in the quick slot
until all spells appear in your Mage’s spell book. If the Mages
book is full, you’ll have to remove older spells to see the new
ones.
SPELLS
ADDED:
Mystra’s
Grace
Shillelagh
Aid
Armor of
Faith
Resist
Fire/Cold
Draw Upon
Holy Might
Remove
Paralysis
Holy
Smite
Cure
Serious Wounds
Defensive
Harmony
Protection
from Evil 10’ Radius
Holy
Power
Lesser
Restoration
Raise
Dead
Chaotic
Commands
Magic
Resistance
Insect
Plague
Righteous
Magic
Blade
Barrier
Physical
Mirror
Fire
Storm
Regeneration
Greater
Restoration
Creeping
Doom
Bless
Doom
Zone of
Sweet Air
Death
Ward
Free
Action
Call
Woodland Beings
Mass Cure
Heal
Harm
Bolt of
Glory
Sunray
Subtract
2 from both dex and con
THE
LONGER, DULLER README:
The
semi-multi learns and uses spells as per a normal Arcane caster, and
also has access to 35 clerical spells, including one that duplicates
the effect of the cleric’s Turn Undead. These spells must be
memorized and cast as if they were Arcane spells. The semi-multi
does not receive any more spell slots per day than his or her base
class. As a balancing factor, the semi-multi takes a -2 to Dex and
Con.
KNOWN
ISSUES:
In some rare cases, you might get a "Spell Learning failed" message. In such
case, set the difficulty to Easy or Easiest, CLUA in tacprsp2.itm and use it
to learn the spells you've missed.
BALANCE:
Are these
semi-classes balanced? If you’re using Big Picture, Tactics, or
other mods that add multiple very tough encounters then yes. For
standard BG2? I think so, at least as much as any class once you
start adding custom spells. The stat penalties feel like a fair
trade for the extra flexibility, especially as you have only so much
space in an overcrowded spell book. Like any Jack of all trades the
semi-multi will still be trumped in any one area by a specialist. On
the other hand, he is a very good Jack of all trades. The classes
that gain the most from being turned into a semi-multi are the Bard
and the Sorcerer; The Sorcerer version is probably overpowered, but
is still fun to play.
WHY:
So why
take this approach? Why not use a Cleric/Mage or Fighter/Cleric/Mage
as the starting point? That would get you more spells per day, and
more room in your spell books. On the other hand, you’d lose
access to weapons, abilities and items unique to the base fighter,
rogue and mage classes and kits.
Why these
35 spells? I wanted the Undead Turning, as it is probably the single
most useful ability Clerics have in BG2. The other spells were
things that fit the theme of a Priest of Mystra, and that didn’t
duplicate existing Mage spells. I also wanted to avoid excessive
lower level healing spells; a true Cleric is still a better healer
and buffer, even as a Semi-Multi is a much better healer and
somewhat better buffer than a pure arcane caster.
SUMMARY:
Advantages:
1) Access
to divine spells not available to the base class.
2) Undead
turning as a spell.
3) Full
range of items and weapons available to the base class.
Disadvantages:
1) -2 Con
and Dex, resulting on average in a drop in Hit Points and AC for a
main PC.
2) Fewer
spells per day than a true Cleric/Mage.
3) More
limited spell selection than a true Cleric/Mage.
4)
Overcrowded Mage book becomes even more so, requiring even more
careful choices.
FUTURE
PLANS:
Version
1.0 of my upcoming Ritual Magic Mod will include this Semi-Multi
Mod, as well as one or two more custom spells and five or more new
items. Version 2.0 of that mod will include some new encounters and
mini-quests.